vray 6 normal mapping faceted.

This happened before and its happening again.

I’m with the latest build of day 26 because I had another bug with matte.
I was using this texture I found in internet for debuging.


following on this…

Converting a black and white texture to normal also creates faceted faces, the only one that works without the trouble is Tangent space.


Something that will mitigate this is to add a Vray displacement mod, set to subdivision and with 0.0 amount.

wow, that actually worked! nice work around.

Still could be cool if this could work directly! thank you!

I can’t honestly remember if there’s another thread addressing this (gave up searching) but I seem to recall something and this is the solution I think Vlado suggested :slight_smile: