This happened before and its happening again.
I’m with the latest build of day 26 because I had another bug with matte.
I was using this texture I found in internet for debuging.
Something that will mitigate this is to add a Vray displacement mod, set to subdivision and with 0.0 amount.
wow, that actually worked! nice work around.
Still could be cool if this could work directly! thank you!
I can’t honestly remember if there’s another thread addressing this (gave up searching) but I seem to recall something and this is the solution I think Vlado suggested ![]()