Hi, i get different results (like upside down/in out/opposite?) between my viewport and my renders. This happens in ADV and not in RT gpu.
I attach files to demonstrate the issue. Plz look on it asap, i got a project wip.
Thank u.
OK, we found that the TurboSmooth modifier makes this render difference between viewport, V-Ray ADV and RT. It has 1 iteration for viewport and 2 for render. Changing the Turbosmooth viewport iterations also changes the hair style in the Viewport, which I’m not sure if it’s an expected behavior or not when working with ornatrix in 3DS Max.
If you use same value for Iterations and Render Iter. there will be no difference between the viewport hair and V-Ray ADV or RT.
Yep, i remember reading it too, but i dont really know the proper workflow for ornatrix, im just learning it through this project. I guess its one way having separate meshes for hair rather than having em on the original mesh. In fact even for changes in hair, separate meshes are oneway for proper results. Thank u