Vray ADV / RT Exposure problem

Hy,

image says it all!

Overexposure in RT (Activeshade) normal exposure in ADV (Production), why’s that?

Thanks

Hello,

What camera are you using in this scene (if any) ?

Also - looking at your signature - you have nVidia cards but on your screen shot you are using OpenCL? CUDA will give much better results on nVidia cards.

Best regards,
Yavor

I‘m using max physical cam.

thanks for the hint with the opencl, i thought with my xeons the performance will be better…?

In V-Ray RT 3.6 we supported only the Physical Camera Exposure control together with the Max Physical Camera - so without it you get no exposure at all.

If you want to use your CPUs together with the nVidia video cards there is a device called “c++/cpu” available in the device selector - if enabled it allows you to run the CUDA render on your cpus too.

Yes im doing that! See my post

In the screen shot I see the “V-Ray Exposure Control” which was not supported. You have to use the “Physical Camera Exposure control” - the one that goes together with the Max Physical Camera.

ahhh, ok thx. why is this not supported? it would be a super handy solution also for rt, or am i wrong?

The idea was to only use the Autodesk camera and exposure control together. Initially we even hid the V-Ray Exposure control and camera altogether but later on brought back the exposure control as it was helpful for non camera viewports.

In V-Ray Next we brought back the VRayPhysicalCamera too and with it we took care of cases like yours..

thanks yavor for your answers, it seems i should move on to next…

have a nice day!