VRay and maya blackhole type material ?

Hi

Wanted to ask if blackhole type material set in labert is supported with Vray rendering?
Or any similar material from Vray type is available?

greetings

czaps

Hi,
Surface shader ?

Surface shader act different than blackhole but it is often used with blackhole material objects in the same layer / scene.
This is what I need to use here in my scene . Let’s see if that will work and render ok.

czaps

If you need to cut a hole to the alpha, you can attach a vray object properties node and set the alpha on this to -1. Or are you trying to do something different?

blackhole is supported.

In Maya there are two basic ways to make a “black hole” shader: One is to set the matte opacity mode of a Lambert to “black hole,” and the other is to set the Out Matte Opacity color of a surface shader to black. The first method (the Lambert) works fine in V-Ray.