hi again,
we’re making a little spot at the moment with some letters wich have to be coverd with grass.
i’ve used shave & Haircut in max 8, renderd as geometry.
here an example
its only a 2 second animation, the rendertime is about 5 min. per frame,
but on every frame he needs about 30 min. for prepairing the hole thing, and uses more than 2 GB memory. i think there isn’t to much geometry in there round about 20.000 hairs with 3 knot points.
is there anything for speeding it up?
like a cache or something?
hi vlado,
yes VRay Fur is great, i’ve first try’d it, but i’am missing that you can use instanced geometry. there are two hair segments, the grass and the flowers.
and the material editor in shave & haircut is great i think.
the problem with the proxis is that the grass is animated.
there are one vray light and one spot in there, and he needs about 15 min. for “preparing the global light manager”.
I dont know exactly how to explain it. Best to look here.
Basically for scenes like that with lots of grass etc.. lowering that will help speed up the render, but it will use more memory, you can probabaly go even lower still.