I´m just rendering an animation with vray and backburner.
I got ugly light leaks (black spots) on some machines. All machines use vray 1.47, viz 2006, an winxp home. The errors occur on a P4 3600 MHZ and a PM 1600 MHz. At the P4 I turned HT off then it works but the the light leak occurs on the PM.
I think it is related to the GI lightcache settings. I tried different numbers of lightcache passes with no improvement.
Realy strange is that the same settings work on one machine but not on the other. I there anybody with simelar experiences???
P.S.
I tried to prerender the lightcache file with HT on and 2 passes, lowest possible sample size and 1200 subdivision but then I got light leaks on an amd processor.
Now I turned HT at the P4 off and I render the animation with 1 pass and single mode. Seems to work but would be thankful for some theoretical background
but hey. if its the slotchy look your going for then i recommend using it. especially if your doing a paintball field. then throw in raytrace materials, architectural materials. some sandard materials with anistrobic and metal shaders, oh. and if you rotate a gradient ramp 90 degrees to use as your sky then thats alot of fun in glossy reflections hehe