I’ve been playing with the beta again this morning and I’m noticing two other issues.
1. Camera isn’t locking to camera view port. - IE When switching working view port the VFB also renders that view port despite the camera being locked off in Render Setup
2. Scene isn’t updating in VFB - IE copying an object in the camera view (because of issue 1) the VFB down’t update with new geometry. This also occurs with changed in materials.
Is anyone else having errors with Interactive Renders not matching the camera view port?
I can’t reproduce this on a simple scene. Can you attach the scene so we could take a look? Doesn’t it update any changes to the Vertical Shift?
Are you also getting exposure issues? I’m fininding starting interactive renders overexposed until I change ev value In the camera.
Can you provide steps to reproduce the issue? Does it work fine after changing the EV of the camera? Is the standard rendering works fine at that point?
1. Camera isn’t locking to camera view port.
I’ll make a note about that.
Scene isn’t updating in VFB
This works fine on our side. Can you give us steps to reproduce the issue? Is there something specific in the material that you change?
Here is a previous file where the EV wasn’t responding.
Strangely I opened the file and began to render, the file had front view active so the render was black, so i selected the camera view (with interactive running) and the EV was non responsive & render blown out.
I stopped the render, selected the camera view and restarted the render and the Exposure was fine and EV responsive.
My steps were.
Open file
Open VFB
Start interactive
Middle click camera view port to activate
Brownout render
Stop render
With camera view selected
Start render
Everything fine