Vray Blend Material + Mask...

Hello,

I’m using vray blend material for the the tooth shader and I need to make a color mask :

http://www.kdgnet.net/demo3D/Fabien/Douglas/TestCoupe002.mov

But I can use vraylight material or standart mtl for making a self ilum with red and blue (for example)

Is there a solution or do I need to build the mask with a composite ???

Best regards…[/img]

Well, there’s a solution for post - you can use object ID channel from render elemetns (assign this ID by selecting object and right clicking, then object properties->G-buffer object ID). As the result - you will have color masks of objects. Or use material ID instead…

P.S. Don’t forget to check “use filtering” (if you don’t use feather in post)

Ok, but not very friendly user… Because I have to do the job “twice”…
Id material ins a good idea but I prefer to see a Material pass… instead…

On color per material… not per id…

Best regards…