so … here’s the result that I got in a random test while i was messing around at work and it kind’a wasn’t what i expected
is there any way for the clipper to affect the toon effect too ?
It’s a known issue, I hope to have it fixed in the hotfix next week.
Best regards,
Vlado
is there a way to work around that ?
i guess just cutting the geometry myself would do the trick, but can i achieve the toon effect in a shader (guessing that would work)?
I found that mapping the V-Ray Toon opacity slot with a map based on the material ID can do the job.
Here is a screenshot of the setup i made:
and the scene file - 3DS Max 2016
V-Ray_Clipper_Toon.zip (91.9 KB)
too bad, i don’t have permission to see the files
thank’s for the idea, i will try it tomorrow
The scene can be downloaded from here:
http://ftp.chaosgroup.com/support/V-Ray\_Clipper\_Toon.zip
You can send an email to support@chaosgroup.com including your dongle serial number in case that your forum account need to be updated.
i tried setting it up in blender (since thats the solution we use at work) but i’m having some trouble with that, as the multi ID map seems that is not affecting the opacity at all
For V-Ray for Blender related questions/issues please use the corresponding section of the forums:
http://forums.chaosgroup.com/forumdisplay.php?177-V-Ray-for-Blender
Thanks for the workaround. It also work if you change the material id inside the clipper
Hi,
I am having this exact same issue and it appears that the suggested work around no longer works? Is there another solution that does? Thanks.
