I am using a VRayClipper object to cut away some portions of my scene. I am using the ‘replace mesh with clipper’ option, and the object is a simple box. For some reason, I am getting a lot of dirty edges as you can see in the attached render. It is almost as if there is co planar geometry or something, but all this area should be clipped out anyway (not that there is any coplanar stuff happening in any case).
This isn’t the only project where I have seen this. We had another job with the same problem, but we managed to paint out the problem areas.
Any ideas how to solve this? I need the clips top be clean as we are animating this. This is quite urgent.
Mmm. When I looked at the dirty area, I thought it looked a bit like the geometry of some of the trees in the scene (even though there are no trees in this area). I excluded my ForestPro objects from the clipper object and the problem appears to have gone. The Tree models (inside the ForestPro objects) are VRayProxies. Is there an issue with VRayClipper and VRayProxies perhaps?
Camera was the un-named physical camera. Frame doesn’t matter as that one isn’t animated. You don’t have the vrayproxies with the file I sent. I will send you a link to those too.
EDIT: I’ll send a link to the entire archived project so you have everything. Hold fire…
It’s indeed because of some of the tree models around the building - specifically “Forest RhineVeg”. The tree models have single sided leafs that throw off some of the clipper calculations.