Hi,
there seems to be a bug when rendering Render Mask via Object Id and having a clipper activated. It then renders everything behind the clipper geo completely visible.
Thanks for looking into it
Cheers
Dominik
Hi,
there seems to be a bug when rendering Render Mask via Object Id and having a clipper activated. It then renders everything behind the clipper geo completely visible.
Thanks for looking into it
Cheers
Dominik
I’ll make a note about that.