Vray clipper liquid/glass reflection problem

Hi

I am using Vray clipper to cut my Frost liquid object to fit exactly where the liquid meets the glass. This is a workaround for re simulation reallfow. It works really well but as soon as I have intersection objects it is as if the reflection/refraction of the liquid gets deleted.
You can see this in the image posted below. The reflection in the liquid below the cylinder and the sphere has disappeared. Unfortunately, I cant upload the scene file atm. Any advice would be appreciated.

Cheers

E

Could you share your scene so we could teke a look and se what exactly might be going on?