vray clippers multiplies render times by 4 on a complex scene.

Hello
i unarchived a max2021 + vray 5 scene and update it to max 2024 + vray 6.20
this scene is quite heavy (~55Go peak Ram usage)

on my reference computer the scene took 1h23min to render (6000x3000) with vray 5
now it takes more or less 7 hours. (same sampling, same size, same assets etc.)

what have you done to vray guys ? :slight_smile:

After some investigations, i found vray clipper is guilty.
I join two pictures.
here there is no clipper (!)


but here the whole scene is “behind” a vray clipper.

I can see the number of unshaded rays increased a lot. Ok i suppose it’s normal. Each ray has to check wether it is clipped or not.
But what is less normal, is why vray 5 was able to render my scene within 90 minutes when vray 6 needs more than 400 minutes !
What have you done to the clipper ?

In this simple example i have “only” a 50% render time increase, but on a real production ready scene, it’s a x4…
99% of the rays shot by vray are unshaded rays.

i have an “old” computer with vray 5.20.02


the render time is pointless since it’s not the same cpu. What is important on this picture is i have only 6754 unshaded rays Vs 37 844 452 (lol it’s a 5 603 factor)

Could you please send me the old vrayclipper.dlo ? :slight_smile:
well seriously, is there a workaround and what changed behind the scene between vray 5 and 6 about clipper ?

Hi, thanks for posting. Is that Chaos Scatter? Have you tried to test without scatter but other geometries with lots of polygons?
I am not able to reproduce this issue in a simple scene consisting of Chaos Scatter (cosmos assets) and a V-Ray Clipper.
Could you send us your scene for a test? You can do that here or trough our support contact form.

Hello
thank you for your quick answer.
i prepared two clean scenes with instanced teapots. One rendering using 6.2.0 and the other using 5.2.0. There are 10 times more unshaded rays with 6.2.
Here a sample screen of an unfinished rendering of my production scene. As you can see, >97% of the total raytracing is unshaded. If i remove the clipper, the scene renders fast. But my customers ask for it. As a workaround, i will use native 3dsmax slice to remove geometry before rendertime.


I send scenes to support, tyvm
++

Hi, after a lot of tests I can confirm that VRayClipper in V-Ray 6 is rendering slower. The issue is reported as a bug under VMAX-14100 in our system.

I’m glad I found this thread. I was using VRayClipper to reveal parts of a building and was getting render times of 00:12:49 per frame. Deleting the VRayClipper modifiers from the scene to render the post-reveal frames knocked my times down to 00:01:28!