Vray crashes for no reason

Hello,
while rendering a specifig scene I get a crash with the following output. The thing is, that I am not using an Illumination Map, I am rendering without GI.
This just happened out of nowhere. I opened the exact same scene that rendered just fine yesterday, now I can reproduce the crash every single time.

Scene setup: 6,6 s
[2014/Dec/5|12:27:06] Compiling render instances geometry.
[2014/Dec/5|12:27:08] Compiling lights geometry.
[2014/Dec/5|12:27:08] Preparing ray server.
[2014/Dec/5|12:27:08] Building Embree static raycaster…
[2014/Dec/5|12:27:08] -- Embree BVH type is bvh4.spatialsplit
[2014/Dec/5|12:27:08] -- Embree triangle representation is triangle4
[2014/Dec/5|12:27:12] Embree static BVH stats:
[2014/Dec/5|12:27:12] triangles = 16417541
[2014/Dec/5|12:27:12] build time = 2043 ms
[2014/Dec/5|12:27:12] build performance = 8.037 Mtris/s
[2014/Dec/5|12:27:12] memory pool = 645.923 MB
[2014/Dec/5|12:27:12] sah = 3.85e+007
[2014/Dec/5|12:27:12] depth = 23
[2014/Dec/5|12:27:12] size = 1594.7 MB
[2014/Dec/5|12:27:12] nodes = 1659149 (212.4 MB) (13.30f total) (98.51231592sed)
[2014/Dec/5|12:27:12] leaves = 4878827 (1382.3 MB) (86.70f total) (88.81231592sed)
[2014/Dec/5|12:27:12] vertices = 0 (0.0 MB) (0.00f total) (75.01231592sed)
[2014/Dec/5|12:27:12] using intersector fast.moeller for bvh4.triangle4
[2014/Dec/5|12:27:12] Scene bounding box is [-669,765,-606,24,-43,0107]-[936,762,610,414,134,793]
[2014/Dec/5|12:27:12] Preparing direct light manager.
[2014/Dec/5|12:27:12] Initializing built-in VFB.
[2014/Dec/5|12:27:22] Preparing global light manager.
[2014/Dec/5|12:27:22] Irradiance sample size is 84 bytes
[2014/Dec/5|12:27:22] Cannot use fast GI because primary engine is not brute force
[2014/Dec/5|12:27:22] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2014/Dec/5|12:27:22] beginFrame() done.
[2014/Dec/5|12:27:22] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2014/Dec/5|12:27:22] Setting up DoneCallback.
[2014/Dec/5|12:27:22] Rendering frame region (0,0)-(3840,2160).
[2014/Dec/5|12:27:22] Photon size is 56 bytes.
[2014/Dec/5|12:27:22] Light cache sample size is 120 bytes.
[2014/Dec/5|12:27:22] Rendering image.
[2014/Dec/5|12:27:22] Setting up 32 thread(s)
[2014/Dec/5|12:27:39] error: UNHANDLED EXCEPTION: Rendering region (1440,1208)-(1448,1216)
Last marker is at ./src/globillummap.cpp, line 1570: GlobalIllumMap::buildLightMap() {1}

Regards

Oliver

Hi,

Is is possible to send us the file for investigation? We need your scene and exact Max/V-Ray version as well.

Fixed the crash. The reason was a specific object in the scene. Collapsed it, problem gone. It had the ProOptimizer modifier on top of the stack, maybe it helps to find the problem.

Thank you for the quick update.
It’s very likely the problem to be in the 3DS Max itself. If you send me this model I can check this out.