I think Vray defaults and future installations should default to linear workflow. This improves more accurate light falloff and reflectance.
What I propose:
1) Vray ‘Color mapping’ should be default to Gamma correction 1/.45454
2) All Vray mats should default to 2.2 gamma space (except where exr/hdr are concerned.) There would be a box which you could turn down in the mats if so inclined.
Inherent issues:
1) Max will not display vraymats color properly (by default) unless end-user specifies 2.2 gamma in max preferences.
2) In order to use standard max materials, you would still need a correction modifier such as colorcorrect to adjust back to 2.2.
3) MaxFB will display results as doublecorrected if 1 is applied.
Can’t you setup your maxstart.max (or vizstart.max) file to the defaults you want? I just set mine up for linear workflow and it works fine. Or am I not understanding something?
Mmm not sure about that, it will cause much confusion I think. Using max start is a very good way of doing all of this for you.
What I would like to see is the ability to use more color mapping modes on top of each other. I would like to use gamma color mapping together with intensity exponential color mapping.
Not a special technique, I just want to have a gamma corrected rendering but I still wanna use the intensity exponential color mapping benefits. (prevent blown out areas)
Not a special technique, I just want to have a gamma corrected rendering but I still wanna use the intensity exponential color mapping benefits. (prevent blown out areas)
That sounds like a good idea … to have layered colour mapping, im just not Convinced by the linear methods, when i can do it in PS and using intensity exponential in vray.