vray dirt and MR arch and design mat

hi

does this MR shader support vray dirt map or ambient oclusion in indirect ilumination roll out ??

can you render mr materials with vray? no, chances are it does not work the other way around.
Why would you need vray dirt inside an mr mat anyway?

heh i dont know exactly but i found better shade with this MR shader with gamma 2.2 but in vray . This is only because i cant do regular lwf with vray materials so i glued my own way to do it :slight_smile:

this is interesting. In theory there should be no difference between gammas and materail results between the two.
In any case, for mr you can use a mental ray occlusion, which does pretty much same thing as vray dirt.

but it works under vray renderer ? i mean that mental ray occlusion ( is it map or is it part of MR shader ? )

oh i see…you are trying to render mental ray mat with vray. As far as I know, mr shaders are supported to a very limited extent. I would not recomend rendering with mr shaders in vray.

Currently the ambient occlusion parameters of the Arch&Design material are ignored by V-Ray.

Best regards,
Vlado