vray dirt material option ( for occlusion pass )

vray dirt material option ( for occlusion pass ) for post editing.

Re: vray dirt material option ( for occlusion pass )

We will have the vray Dirt material in the next full release

Re: vray dirt material option ( for occlusion pass )

;D jeje

Re: vray dirt material option ( for occlusion pass )

Hey guys,
sorry to dig this one out - just now that the dirt material is all over the place in the SketchUp section, I’d really love to finally seeing this awesome feature in VfR, as well!

Looking forward so much!
Cheers,
Matt

Re: vray dirt material option ( for occlusion pass )

yup, it comes with our new rewrite, along with IES lights, ward reflections, ambient occlusion, material ID render channel, etc.

Re: vray dirt material option ( for occlusion pass )

![](http://forum.mini2ig.de/images/smilies/icon_party02.gif) ![](http://forum.mini2ig.de/images/smilies/icon_party02.gif) ![](http://forum.mini2ig.de/images/smilies/icon_party02.gif) Party Time!

btw: Do you have a timing for a beta release, already?

Cheers,
Matt
:wink:

Re: vray dirt material option ( for occlusion pass )

Unfortunately we don’t have a timeframe for beta. Basically as soon as it’s at a point where we can have people test it, we are going to release it. So it’s likely that we won’t know the timeframe until the time has arrived. It could go from an incomplete pile of mess, to a fully functional product in the course of one day. Right now we only have Joe working on the new Rhino version, and myself working on SketchUp (sometimes I distract Joe with SketchUp stuff though). So we’re only working at half power on the new Rhino release, but hey, at least we aren’t going full steam on SketchUp anymore! Hooray progress!