Nevermind, I have been doing more tests and keep finding different values where cranking the radius stops changing renders.
I realized the issue isn’t from the Dirt shader, but from what I was expecting it to do.
I thought it would act a bit more like a distance texture, and as a result get darker and darker as I increased the radius, while in fact it will only get darker if there is another object occluding that was previously ignored because too far.