Vray dirt not working with diplacmentMod ?

Hello All,

I did some tests and wanted to use vraydirt map as base for displacment, but it seems not to react when instanced in the displacementMod.

Am i doing something wrong or it is not working atm ?

Thanks,
Stefan

This will not work because both Displacement and Dirt are calculated at render time. If you want to use VRayDirt you could bake it and use it as image or image sequence.

Ouh yes,

That actually make sense. Would be really cool though :smile:

Thanks for the tip

no you have to either bake the dirt into texture, or use distance texture, but of course distance texture is limited, those are the only options.