Vlado, I have to ask one question regarding VRay Dirt radius, like the setup with the Refl.Glossiness thread, which can be emulated 1:1 with 3dsmax using a blend node in Maya.
1.What setup is needed or how I control the Radius once I plug in a blender node to achieve the setup as the bottom part of the image on the left?
2.Exclude section setup in Maya?
Unfortunately you can only control the radius with the value of the texture.
Also to exclude an object from the dirt map you will have to use the Connection editor (connect the object message to the exclude of the dirt texture). The Exclude slot that you see in the UI will only show you which object you have excluded. The map button doesn’t work this is Maya UI limitation which we can not change.