When I replace a bitmap in the diffuse channel to add some dirt, the option to keep the current map is there but it goes into the “radius” section, rather than “unoccluded colour” - which I imagine can’t possible help anyone.
Maybe it goes into the first slot on the list…? so perhaps change it to unoccluded colour goes first (internally) not on the menu.
Whenever you get to it… another minor irritation in the vraydirt parameters is that if I drag a map slot from the lower portion (where the full map is listed, not just the ‘M’) I’m only given the option to instance or copy the map, not swap it. This was always highlighted due to the sub-map going into the radius slot rather than the unoccluded slot. I’d have to drag it from the radius slot into the unoccluded slot and then either clear or uncheck the radius slot rather than just selecting ‘swap’.
That’s great news - please don’t forget (while you’re at it) - to add the “exclude” alpha to the render element using vray dirt as mentioned in another thread!