VRay-disp. map addition

Please ignore, if it is already on the list…

To be able to select ID’s to operate the displacement only on that, but the actual ID’s borderline stay unchanged. A falloff-type strenght amount from the border maybe… :?

Sorry, if i was a bit cloudy… :slight_smile:

Best regards,
Palee

Have you ttried soft selection on a polygon level and then applying a displacement mod. to it? Control the pinch/punch thingy and I believe it would work. At least in theory.

Thanks your reply! :wink:

Soft selection doesn’t work, but if it could work, woudn’t be good in the case of a 2 segment plane, when I want to displace only 1 segment, but not to make maps with large black/grey areas…

Anyway, It would be useful imho…

Best regards,
Palee

p.s.: Vlado! Please set the bitmap-tiling-uncheck work!!!

Yes, but then again you don’t have to depend on your original topology. Why not apply a tessellate or meshsmooth on a ploygon level to kick in some extra geometry, and THEN go for a soft-selection?

As I wrote before, vray displacement with soft selection seems doesn’t work.

Best regards,
Palee

Why don’t you just set up the masking in the material? Blend materials or multi/sub material should do it nicely.

Thanks Egz, this is really a good solution.
I briefly explain my task, so you can see what I was thinking about.

Given a sliced apple, that becomes a whole.
All the slices has one spherical map origin from the position, when the apple is as a whole. This map controls the peel of course.
But all the pulp of the slices have their own unwrap maps for displace, diffuse etz…
Finally I detached the peel from the pulp and made a uniform grey for the edge of the pulp’s displacement map. It worked correctly, but I think, it would be done easier by the method I wrote before.

I didn’t want to collapse the sph map to the peels and done the whole slices (peel+pulp) with an Unwrap map, not to loose the controll of the whole apple’s look.

And your solution could be perfect too I’m sure! 8)

Best regards,
Palee

u.i.: I’ll show you, when I’ll be done :wink: