I have a displacemen tmap generated from ZBrush ant I get so different results using 2d and 3d. When using 2d, I get a verry smooth result but when I use 3d I get a verry strange grid as if the mesh wasn´t tesselated enough no matter what settings. I think the grid pattern derives from the zb-mesh but how come they not occur in the 2d displacemen? What is the difference? Filtering. Is it possible to get the same effect in 3d displacement?
No. but I think I solved it in a way. It is a very big map 8096x8096. I simply turned down the blurring of the map to lowest value- 0.01 and the grid disappeared.
I’m seeing you also have the problem with visible UV seams in the displacement. Have you found some solution?
As a workaround I’m using higher poly-count models with normal-maps, they does not have this problem.
Pleas look here for my VRay-Zbrush disp. map problem: http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=12984