Hi.
I’m working on a scene where I use a displacement mapping for the ground. I used a plane of 50 x 50 subdiv. for the ground, and I added a Displace Approximation modifier to the stack for the Displacement.
The results in VRAY (free) are no good. The Displacement looks like waves that don’t match with the original texture.
What is the problem?
Disp. Aprox. doesn’t work with VRAY?
I need to activate anything in the renderer?
Why it’s not working?
The bottom image explains what you need to know.
choose plane
1 go to the modifier stack
2 put a vray displacement modifier on the plane
3 put a map in the texmap of the modifier
4 give it an amount like 3
UVW Modifier on top of the vray displacement
then render …easy peasy
the displacemtn is not material driven …its modifier driven …