I add VRay displacementmod to a plane, add a box, put VRaydistancetex to a plane, but nothing happens. It act on black and white color as far and near in the texture, but didnt do falloff by the distance (box is selected), only whole plane stay in position or go high by displacement, but didnt do falloff by distance from a box, as we can see at siggraph.
Add the box to the include list at the bottom of the distanceTex parameters.
I do this, box is selected.
Are you using 3D mapping in the displacement?, I don’t think 2D works.
Yes, 3D mapping.
Does VRaydistancetex work by 2.0 BETA1 correctly?
It seems to be a camera space.
Thanx.
Thanks for the pointer, will check it out.
Best regards,
Vlado
So? How we can use it and in beta 2 will it be different?
It seems to be working in camera space right now… it is already fixed for Beta 2.
Best regards,
Vlado
OK, thanks.
It works in beta 2, but I put some textures in far and near slots and this textures is not visible, not render.
Hm, works fine for me. What textures did you put for near and far?
Best regards,
Vlado
I tried gradient and then noise too. Nothing happens.
I wanna make smooth edges (like in sample scene from Siggraph presentation, dont know if there are another better way, please tell us) so tried gradient, but nothing happens, so tried noise and one more texture, but with same result.
For the SIGGRAPH presentation, I put the VRayDistanceTex inside an Output map and played with the output curves. Not sure what you are trying to do with the gradient.
Best regards,
Vlado
Just the smooth fade from near to far. Because now with just only black and white I get a sharp result. I try your idea.
But still textures didnt work ![]()
Textures now works. Dont know why didnt before.
Doesnt work again
Dont know where is a problem, same scene.
Ok, thanks for the pointer - might be something wrong going on.
Best regards,
Vlado
Glad to help.
And when it work once, texture displace the object, but I can see a little squares from original polygons and this squares are imprinted or something to the displaced object. Maybe Iam doing something wrong, but Iam using vraydisplace sometime and never see something like that. When will textures work again, I try to make a screenshot.
Will this be fix for the full release?