Vray doesn't render...

Hey guys, working on a large scale project and it has been rendering just fine up until today (large scale images, 10,000 px).

When I hit render, everything happens as normal (creating geometry, building static raycast accelerator, etc) and then it simply ends the render.

Here’s the end of the vraylog…

014/Jul/3|16:14:02] Sampling displacement maps.
[2014/Jul/3|16:14:02] Updating render lights
[2014/Jul/3|16:14:02] Setting up 12 thread(s)
[2014/Jul/3|16:14:02] Threads completed
[2014/Jul/3|16:14:02] Updating atmospheric effects.
[2014/Jul/3|16:14:02] Updating render effects.
[2014/Jul/3|16:14:02] Scene setup: 15.9 s
[2014/Jul/3|16:14:02] Compiling render instances geometry.
[2014/Jul/3|16:14:06] Compiling lights geometry.
[2014/Jul/3|16:14:06] Preparing ray server.
[2014/Jul/3|16:14:06] Creating and initializing 12 thread(s).
[2014/Jul/3|16:14:06] Allocating memory for build data of 3987041 faces (31896328 bytes, 30.4 MB).
[2014/Jul/3|16:14:06] Initializing face build data.
[2014/Jul/3|16:14:06] Creating ‘done’ event.
[2014/Jul/3|16:14:06] Starting first thread.
[2014/Jul/3|16:14:06] Waiting for thread completion.
[2014/Jul/3|16:14:08] Releasing thread resources.
[2014/Jul/3|16:14:08] SDTree statistics:
[2014/Jul/3|16:14:08] Total number of faces stored: 3987041
[2014/Jul/3|16:14:08] Max tree depth: 63
[2014/Jul/3|16:14:08] Average tree depth: 30.6221
[2014/Jul/3|16:14:08] Number of tree nodes: 2464483
[2014/Jul/3|16:14:08] Number of tree faces: 18061116
[2014/Jul/3|16:14:08] Number of tree leafs: 949708
[2014/Jul/3|16:14:08] Average faces/leaf: 19.0175
[2014/Jul/3|16:14:08] Memory usage: 450.31 MB
[2014/Jul/3|16:14:08] Scene bounding box is [-40281.1,-33943,-60]-[149756,124620,14223]
[2014/Jul/3|16:14:08] warning: Scene bounding box is too large, possible raycast errors.
[2014/Jul/3|16:14:08] Preparing direct light manager.
[2014/Jul/3|16:14:08] Initializing built-in VFB.
[2014/Jul/3|16:14:08] Preparing global light manager.
[2014/Jul/3|16:14:08] Irradiance sample size is 84 bytes
[2014/Jul/3|16:14:08] Cannot use fast GI because primary engine is not brute force
[2014/Jul/3|16:14:08] Cannot use fast GI because secondary engine is not brute force or none
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2014/Jul/3|16:14:08] beginFrame() done.
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2014/Jul/3|16:14:08] Setting up DoneCallback.
[2014/Jul/3|16:14:08] Rendering frame region (0,0)-(0,0).
[2014/Jul/3|16:14:08] Photon size is 56 bytes.
[2014/Jul/3|16:14:08] Light cache sample size is 120 bytes.
[2014/Jul/3|16:14:08] Building light cache.
[2014/Jul/3|16:14:08] Tracing 0 image samples for light cache in 64 passes.

[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Merging light cache passes.
[2014/Jul/3|16:14:08] Light cache contains 0 samples.
[2014/Jul/3|16:14:08] Light cache samples collected; compiling lookup tree.
[2014/Jul/3|16:14:08] Prefiltering light cache.
[2014/Jul/3|16:14:08] 1 interpolation maps registered
[2014/Jul/3|16:14:08] Rendering interpolation maps with minRate=-5 and maxRate=-2
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Calling endPass() on irradiance maps
[2014/Jul/3|16:14:08] Calling prePassDone() on irradiance maps
[2014/Jul/3|16:14:08] Image prepass completed.
[2014/Jul/3|16:14:08] Rendering image.
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Calling endFrame().
[2014/Jul/3|16:14:08] Entering endFrame().
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_POST_RENDERFRAME.
[2014/Jul/3|16:14:08] Applying render effects.
[2014/Jul/3|16:14:08] Waiting for DR to finish
[2014/Jul/3|16:14:08] Number of raycasts: 0
[2014/Jul/3|16:14:08] Camera rays: 0
[2014/Jul/3|16:14:08] Shadow rays: 0
[2014/Jul/3|16:14:08] GI rays: 0
[2014/Jul/3|16:14:08] Reflection rays: 0
[2014/Jul/3|16:14:08] Refraction rays: 0
[2014/Jul/3|16:14:08] Unshaded rays: 0
[2014/Jul/3|16:14:08] Clearing global light manager.
[2014/Jul/3|16:14:08] Clearing direct light manager.
[2014/Jul/3|16:14:08] Clearing ray server.
[2014/Jul/3|16:14:08] Clearing geometry.
[2014/Jul/3|16:14:08] Calling frameEnd() on render instances.
[2014/Jul/3|16:14:08] Calling frameEnd() on render objects.
[2014/Jul/3|16:14:08] Calling frameEnd() on render materials.
[2014/Jul/3|16:14:08] Number of intersectable primitives: 3987042
[2014/Jul/3|16:14:08] SD triangles: 3987041
[2014/Jul/3|16:14:08] MB triangles: 0
[2014/Jul/3|16:14:08] Static primitives: 0
[2014/Jul/3|16:14:08] Moving primitives: 0
[2014/Jul/3|16:14:08] Infinite primitives: 1
[2014/Jul/3|16:14:08] Static hair segments: 0
[2014/Jul/3|16:14:08] Moving hair segments: 0
[2014/Jul/3|16:14:08] Clearing camera image sampler.
[2014/Jul/3|16:14:08] Clearing camera sampler.
[2014/Jul/3|16:14:08] Clearing DMC sampler.
[2014/Jul/3|16:14:08] Clearing path sampler.
[2014/Jul/3|16:14:08] Clearing color mapper.
[2014/Jul/3|16:14:08] Region rendering: 0.5 s
[2014/Jul/3|16:14:08] endFrame() done
[2014/Jul/3|16:14:08] RenderAtTime() done.
[2014/Jul/3|16:14:08] Stopping frame timer.
[2014/Jul/3|16:14:08] Total frame time: 26.4 s
[2014/Jul/3|16:14:08] Render() done.
[2014/Jul/3|16:14:08] Entering Close()
[2014/Jul/3|16:14:08] Calling endSequence().
[2014/Jul/3|16:14:08] Entering endSequence().
[2014/Jul/3|16:14:08] Calling renderEnd().
[2014/Jul/3|16:14:08] Calling renderEnd() on render materials.
[2014/Jul/3|16:14:09] Unloading bitmaps.
[2014/Jul/3|16:14:09] Freeing render instances and lights.
[2014/Jul/3|16:14:09] Sending RenderEnd().
[2014/Jul/3|16:14:09] Sending RenderEnd() to atmospheric effects.
[2014/Jul/3|16:14:09] Sending RenderEnd() to render effects.
[2014/Jul/3|16:14:09] Sending RenderEnd() to the tone operator.
[2014/Jul/3|16:14:09] Sending RenderEnd() to environment maps.
[2014/Jul/3|16:14:09] Sending RenderEnd() to override mtl.
[2014/Jul/3|16:14:09] Broadcasting NOTIFY_POST_RENDER.
[2014/Jul/3|16:14:09] Closing DR
[2014/Jul/3|16:14:09] Setting up 1 thread(s)
[2014/Jul/3|16:14:09] Threads completed
[2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.236:20204
[2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
[2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.217:20204
[2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
[2014/Jul/3|16:14:09] endSequence() finished.
[2014/Jul/3|16:14:09] Sequence timer stopped.
[2014/Jul/3|16:14:09] Total sequence time: 30.3 s
[2014/Jul/3|16:14:09] Close() done.
[2014/Jul/3|16:14:09] Enabling autobackup.
[2014/Jul/3|16:14:09] Enabling scene redraw.
[2014/Jul/3|16:14:09] warning: 0 error(s), 2 warning(s)

0 errors, 0 rays traced, nothing rendered.

Just tried again having restarted max, and this time it rendered a 64x64 pixel square in the top left corner, then said it had completed.

Created a new (duplicated) vray cam and it appears to have solved the problem. This isn’t the first time I’ve had vray cameras corrupt in projects; though usually the only time I notice it is when I can’t add the camera to batch render, then I know it has corrupted. I’ve never seen it do this before.

You don’t have any region render or blowup render defined accidentally, do you?

Best regards,
Vlado

My guess… region set to nothing.

Yep. Easy to do when you have a vray region set on a low-res test, then up-res and suddenly the vray region is off the frame.

Exactly… happens to me at least once a day. First time I thought I was going crazy…