I have a HDRi that was taken from 1.5m height. Now if I plug that in Dome light and render it, my horizon based on HDRI will be 1.5m above my 3D horizon. Since moving dome anywhere in the scene wont work since its fixed to 0/0/0 or camera position(dunno tbh) I cant offset it back to -1.5m to level my 3D horizon with HDRI horizon. Is there a way to fix it maybe ? I’m thinking now that I could possibly move all my scene object to be +1.5m but that is very difficult process…
Mmmm thats very interesting ! Let me get the mechanics straight tho. I have 1 sphere for standard reflection and 1 plane for floor reflection. The floor can be lowered using Z radius, but sphere cant be push up as far as I can see right? Now this does generate better results because floor looks more realistic but at horizon level nothing will match since I have to push the sphere up instead of floor.
Is there any chance to do quick tweak and give us second set of controlers for sphere maybe?
Also the round connection between horizon and sphere is nice… as I can read from other topic.
Also where can I request Vray rt compatible version - will it work with nightlies?
Also I still have problem with HDRI matte shadows giving reflection in object… any chance to get it finnaly fixed?