Vray Edges texture doing weird with subdivisions

Hi, I have a problem that if I use vrayEdges with render viewport subdivisions that I get weird results (see attachment)
The top image is with render viewport subdivisions (2 subdivisions)
And the bottom image is with a normal smooth (2 subdivisions)
Anyone else having this problem?

Robbert

VRayEdgesTex would generally work with the original object faces, not the subdivided sub-triangles. Depending on how the mesh is warped by the subdivision, this may look odd.

Best regards,
Vlado