id love it if you could do a more traditional volume light effect, where the fog is only visible in the cone of the light.. as at the moment its quite hard to get a nice dense volume light without fogging the whole scene unacceptably.. would also speed up rendering…
Dumb workaround, could you constrain a cone object to the light and pick that in your volumetric panel?
yep i think so.. but then you have to fiddle around with falloff etc.. and would be a bit tricky as the falloff would be even all the way from the tip the base.. meaning either it would have a hard edge at the wide point or dissapear near the light source.
ideally you could specify a spot or direct and it would handle the falloff automagically.
Very true - It needs a bit of work to make it truly useful in more situations - I was having a fiddle with it to try and make some cloud shapes last night so with a few more features it could be rather useful!