I have some cylinders with environment fog assigned to them and i want to be able to get them into a zdepth pass of some kind. So far i have had no luck.
Is this at all possible?
I have some cylinders with environment fog assigned to them and i want to be able to get them into a zdepth pass of some kind. So far i have had no luck.
Is this at all possible?
Only with deep output and compositing.
Ah great, ok thanks.
I had deep ticked on, but it didn’t show up in the vfb
It won’t, the VFB doesn’t allow for deep compositing.
You’ll need fusion or nuke to be able to properly handle it, as the toolset is quite ample and the setups can get complicated.
Read here for an overview.
Yep, i’ll be compositing in nuke.
thanks for the link.