- I create a basic vraymaterial.
- In the refraction slot, I create a FallOff map
- For both colors I choose white
- I go to the Output Options, and increase the ouput amount to let’s say 10
result:
it doesn’t matter if you change the output anymore, it doesn’t show up, doesn’t react.
Well if both colors are white in the falloff map the object will be completely transparent, same as if the refract color was just set to pure white. Am I missing something?
well if both colors are pure white, you just do have full refraction.. which means full transparency.. yep.
I just used the Falloff map to get the output amount.. but you also could do it with just an ouput map…
once the output map is in the refraction slot, you could increase the amount of it, and yes, you should get a brighter refraction.
the thing is, it worked in the old vray version.
but since I started working with the new one, this doesn’t work anymore…
so is this a bug ?
or is this just different ?
and if so, how can I increase my refraction value ?
The VRayMtl material will clip its input textures to the black-white range; this is because, in addition to being physically impossible, it could lead to artifacts in the rendering.
You can disable the clipping if you set the “option_clampTextures” property of the material to “false” through MaxScript, e.g. $.material.option_clampTextures=false which will do it for the material of the currently selected object.
thx again for the reply.. well, yes it would be physically wrong, but I liked that possibility.
just one thing, I have no clue how I can connect that little script with my material..
can you give me a little guide how that will work ?
I mean, what do I have to do with the script so I can use it for one of my materials ?
highlight (in the browser) and drag this script to a toolbar in max, it will make a button, then just select one object with the material you want to affect applied to it and press the new button you created.