# vray fur

**URL:** <https://forums.chaos.com/t/vray-fur/18323>\
**Category:** General\
**Created:** [June 4, 2008, 6:57pm UTC](https://forums.chaos.com/t/vray-fur/18323 "2008-06-04T18:57:16Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![devin](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/devin/32/37154_2.png) [@devin](https://forums.chaos.com/u/devin)\
**Post date:** [June 4, 2008, 6:57pm UTC](https://forums.chaos.com/t/vray-fur/18323/1 "2008-06-04T18:57:16Z")

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I’ve been working on a rendering that has a small quantity of vray fur in it in the form of reeds. I have to render the image out at a resolution about 5400 pixels wide, my workstation has 8 gigs of ram. If I keep the fur in my machine will crash around the 3rd prepass but the machine isn’t running out of ram. How do I get around this because it doesn’t seem to be a memory problem.

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**Author:** ![dbibb](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dbibb/32/52230_2.png) [@dbibb](https://forums.chaos.com/u/dbibb)\
**Post date:** [June 4, 2008, 8:46pm UTC](https://forums.chaos.com/t/vray-fur/18323/2 "2008-06-04T20:46:36Z")

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Under the V-Ray System tab, what are your Dynamic memory limit settings?

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**Author:** ![devin](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/devin/32/37154_2.png) [@devin](https://forums.chaos.com/u/devin)\
**Post date:** [June 4, 2008, 8:51pm UTC](https://forums.chaos.com/t/vray-fur/18323/3 "2008-06-04T20:51:06Z")

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800MB & default geometry set to auto

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**Author:** ![dbibb](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dbibb/32/52230_2.png) [@dbibb](https://forums.chaos.com/u/dbibb)\
**Post date:** [June 4, 2008, 8:56pm UTC](https://forums.chaos.com/t/vray-fur/18323/4 "2008-06-04T20:56:33Z")

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If you have 8 gigs of ram, try setting it at 7000 MB

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**Author:** ![MoonDoggie](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/moondoggie/32/68517_2.png) [@MoonDoggie](https://forums.chaos.com/u/MoonDoggie)\
**Post date:** [June 4, 2008, 9:38pm UTC](https://forums.chaos.com/t/vray-fur/18323/5 "2008-06-04T21:38:54Z")

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I was on the perception that it was a PER CORE threshold, so 800mb per core would be 6400mb? am I wrong?

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**Author:** ![devin](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/devin/32/37154_2.png) [@devin](https://forums.chaos.com/u/devin)\
**Post date:** [June 4, 2008, 9:58pm UTC](https://forums.chaos.com/t/vray-fur/18323/6 "2008-06-04T21:58:52Z")

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I thought dynamic memory was used for loading proxy objects in a scene, what does it do exactley?

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 5, 2008, 6:16am UTC](https://forums.chaos.com/t/vray-fur/18323/7 "2008-06-05T06:16:37Z")

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> [@sea2stars](#):
>
> I was on the perception that it was a PER CORE threshold, so 800mb per core would be 6400mb? am I wrong?

This was true for some very old V-Ray versions (before 1.47, I think). But now the dynamic memory pool is shared between all rendering threads.

Dynamic memory is used for several of the V-Ray render time geometry primitives, like 3d displacement, VRayFur and VRayProxy.

Best regards,  
Vlado

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**Author:** ![MoonDoggie](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/moondoggie/32/68517_2.png) [@MoonDoggie](https://forums.chaos.com/u/MoonDoggie)\
**Post date:** [June 5, 2008, 7:54am UTC](https://forums.chaos.com/t/vray-fur/18323/8 "2008-06-05T07:54:57Z")

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thanks for clearing this up Vlado, now I’m boosting mine to 6gb!

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**Author:** ![3LP](https://avatars.discourse-cdn.com/v4/letter/3/5f8ce5/32.png) [@3LP](https://forums.chaos.com/u/3LP)\
**Post date:** [June 5, 2008, 8:52am UTC](https://forums.chaos.com/t/vray-fur/18323/9 "2008-06-05T08:52:47Z")

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wow, i had that in mind too… for the old versions…

thx vlado, now I will boost mine too. I can’t figured out why my rendering took so long with displacement (loading, unloading), now I know 😛
