Vray future

Hello guys,

i thought i would start this topic as a place for polemics, please feel free to express your opinion on the “problem” which is not really a problem :))))))

Right,
over the year we had vray being developed strictly for max users, there were some betas on maya, standalone, etc…
now the vray final came…what can we expect in the future?

1. Vray final for max will continue to develop but not very fast as the main focus will be on other clones fro maya, XSI, standalone?

2. Is it good to have one render to rule them all on all the platforms?

3. How will the fact that vray in the future will be standalone affect Autodesk sales? and is there a threat tha vray could be one day acquired by them?

best regards

Martin

my opinions:

1. I fear the development of vray for max will be considerably slower from now on due to works on other ports and standalone. But i keep hoping chaosguys will make it somehow

2. Not sure about this really…imagine what can this do to 3d artists job market :slight_smile: and the global market with archviz…it wont be necessary to buy 3000 euro software to run 1000 euro vray :)))))…loads of piracy will vanish as whole lot of people will be able to afford to work with vray!!!..loads of new freelancers will rise!!! :)))

3. Massively!!! even though i have spent so much on it…i will be very happy to give max up… unless autodesk acquires chaos :))))) lol…which i hope will never ever happen

so vray is going global in the future…that is good for the economic growth of the company…great work guys…but lets just hope it will stay good for the users!!!

Martin

As far as I know there’s different teams that work on the different ports of vray and developing the standalone version is quite a good idea - it means that you only need to write a good ui and bridge between the host application and vray standalone so you can spend your time developing standalone feature wise and it works across all versions - admittedly it’s not quite as simple as that but something along the lines.

I hope to fuck that autodesk don’t buy vray - they’ve messed up enough plugins along the way when they’ve integrated them (particle flow for example) and their development has tapered off very quickly - I wouldn’t begrudge Vlado though if they offered him a stupid amount of money for the code, he works damn hard for it.

good to know there r separate teams…yeah the idea of standalone is bloody good and i cant wait to say good bye to autodesk :slight_smile:

i dont believe that chaos would ever consider selling the app to anyone…they worked too hard to get it this far and u can tell they treat it as their own child :slight_smile:

My question to vlado is - we see now DMC sampler arrived. Kewl. What new algorithms are going to be implemented or new feature :slight_smile: Just curious.

BTW - I heard mental ray 3.6 is toughly optimized for 64-bit. Does Vray optimised too ? Or it has to be rewrtitten ?

to be honest ive been using 3ds since the dos days and have grown to like it. i did briefly use maya but didnt like it and had to study S|I at school. this was the pre-XSI days. ive also used lightwave which was pathetic in my books and my 1st 3d program was truespace version 1.0

keep in mind chaos HAS to keep pushing vray forward to stay competitive. Just spending the next few years developing different ports for vray but not really continuing to innovate would be a bad idea. I asked at the user group meeting about this and they said they were definitely planning on new stuff for our vray, just wouldn’t say what and when.

for the most part all the versions are the same, so if improvements are made to one it is relatively easy to update the others. this is evident in the “roughness” or diffuse control which came as a request from the maya users and made it into the max version.

there will never be just ‘1’ renderer for everything. People get used to creating materials and lighting setups in one form and hate to switch. Also there are some functionalities within other renderers that yet others don’t have. As long as one renderer brings in users with its new cool features that user will use it until it breaks or the next renderer comes out with something else cool. This is where competition and development becomes a good thing because it forces companies to continually evolve their product otherwise be run over and forgotten.

Look at mental ray for instance, it has been included in Max for a little while but very few people used it because it looked very complicated and overbearing. Now with Max 9, mental images/Autodesk, simplified a lot of the interface to be usable by Joe Schmo and more and more people use it. I for one would have thought VRay was completely beyond my ability to understand. However, I found that once you have pretty good settings you can use those pretty much throughout and because of the support of this community I’ve been able to get good results.

I look forward to seeing what’s next in the ever evolving VRay.

“toughly optimized for 64bit”

Gee that sure sounds like a buzz line to me.
The main reason for switching to 64bit is the larger memory allocation, doesnt really need optimization as such it just uses it. Just a recompile of the plugins to work with the x64 systems.

Heh. Nope. It’s not that simple :slight_smile:
A friend of mine got 80% speed increase in Maya 8.5 x64, compared to x32. Light emmision stuff.

StandAlone is a “very very very very very very” good think for max users…

Stand Alone is not a problem… When you compare stand alone of Mental Ray and Build in Maya’s MR… Stand Alone is sighly faster and can render bigger scene than the build in version…

Standalone renderer are strongest solutions…

Same think with render man… The stand alone is far away better than the build in version in maya…

It’s a fact…

And it’ll be the same for vray.

A Stand Alone version can be a lot more optimised than the build in because it’s simpler to code…

You don’t have to integrate it into a complex software… like max or maya or XSI.

Chaos group can provide better render manager solution for the stand alone than the backburner… Important for DR, very heavy images… etc etc…

Imagine a splited render with all renderelements working.

With max and backburner it’s impossible. With the stand alone … it only depends on chaos group talents…

Best regards…

80% speed increase hey… sures a little unlikely to me.

Max and vray do not have ANY speed benefits from 64bit…so.. yeah..
Sure if your running out of ram in 32bit then the larger memory allocation available in a 64bit system would definitly speed things up. But thats all memory related.

Or the code was crap to start with, hence the speed increase :slight_smile:

ahh yes indeed.

hahahah

They just masked it under “tough 64bit code opimisation” hahaha

In other words “we fixed up our sloppy code but didnt want to admit it”

dnt forget though. you cant use your max plugins with an external renderer

Thats why it’s important to use less plug ins as possible…

:slight_smile:

Best regards…

In reality, many plugins can be used by paying a bit of attention: anything that is used to change geometry can be “baked” for animation (rig/skinning stuff, etc.), particles can be turned into meshes, procedural objects can be collapsed, background generators and textures can be rendered to images and so on.
Of course, Atmospherics and simulators not lending themselves to baking will be more difficult to port over to the standalone, but it’s not said that some way may be found by Vlado and Co. to support most of them, as they already do from within the Max SDK standards.
Afterburn, Fume, the standard max volume lights and effects all work with VRay, and quite quickly at that.
So, provided some of the informations are passed on to the standalone, others may be reconstructed later from within…

Well, I know that Aura works with the standalone version, if this is of any comfort :slight_smile: Besides, many atmospherics effects can be composited afterwards.

Best regards,
Vlado