Vray GPU 1.1 include/exclude linked objects from lights

Including or excluding a parent object from being lit by a light will include/exclude all of its child objects as well.

Thanks for the pointer, will fix it.

Best regards,
Vlado

Thanks a lot, Vlado!

So this is fixed in the nightly builds and will go into the next update.

Best regards,
Vlado

Thanks a lot for the quick fix!