In a simple test, this seems to work just fine when GPU is used as a production renderer, but not when in IPR mode. Can you check if it works in production mode for you?
I think there’s a problem where velocity is not generated at all in IPR (both with CPU and GPU). In any case, it would make more sense to render with GPU as production renderer to be able to save out your images (the IPR mode does not output images). And it will also work in standalone, should you decide to use it to render out vrscenes, instead of rendering in maya batch.