Vray GPU for Cinema 4D - issue with displacement

Hi,

I get strange issues with displacement using Vray GPU (CUDA or RTX, same kind of issue).

It’s a watch strap. I made it under 3dsmax, but people I’m working with are using C4D.
Using vray CPU, it’s pretty ok, but the scene is complex + animation, and so it goes much faster with vray GPU.

The material is pretty simple :

1) Vray mtl + normal map in bump
2) that Material goes inside a Vraybump mtl to add little details with a simple bump map
3) on the model itself, a displacement map (handmade 32 bits exr)

But, the watch strap doesn’t render correctly, except with CPU + normal displacement (see attached picture)

  • GPU Normal displacement : visible steps + it looses details of the bump map
  • 2D displacement vray CPU : small issues but pretty much ok,
  • if then I swap to CUDA, the displacement texture goes totaly wrong
  • I tried to flip the textures, it does correct the position, mostly but not perfectly, but still looses bump details.

Here is a PSD with the original renders, you can even notice the object slightly moving to the right upper corner comparing vray CPU / GPU - 2D displacement

Any idea ?

Regards,

Hi @S3xyKwala and welcome to the forums,

We need a simplified version of the wrest strap geometry and textures to reproduce the behavior on our side. I’m not able to reproduce in a simple scene
Please list your V-Ray version, Nvidia drivers and the GPU(s) you have

Best,
Muhammed

Thank you Muhammed_Hamed,

I will upload a simplified scene and send it to you (PM).
edit: PM sent

.

Drivers and programs are up to date,

Cinema 4D R26.014 (update 26.015 available, I’ll try it edit: same results)
V-Ray 5, update 2.4 - Build 5.20.04 (27 April 2022)
RTX 3080 10 G - v. 512.95 (24 April 2022)

i9 9900k + 4x16 3200 C16
same issue on R9 3950x + 4x16 + RTX 3070

.

My coworker who did notice the issue,

Cinema 4D R26 (014 or 015)
Vray 5 (I guess up to date)
2x RTX 3090 (up to date too ?)

R9 5950x + 2x32 3200 C16

Hello @S3xyKwala ,

Upon testing I managed to reproduce this issue and I have reported it to our developers for fixing (bug ID: VC4D-1370). I will notify you once we have any updates on the matter. Thank you.

Thank you @aleksandar.kasabov

Hello @S3xyKwala ,

You are welcome.

Also, as a workaround, you can add the material tag in the Material tag field for the UVW mapping, which seems to fix this issue. Please check this GIF. Thank you.

Nice !

I’ll try it.

Perfectly working with the tag trick :slight_smile:
And for the bump, just had to push the value (x10)

One more time, thank you guys.