Vray GPU mode cannot exclude reflections between objects in 3dmax

As shown in the picture, I cannot rule out the red ball,Is this a bug?

Hi, thanks for posting. We have this issue logged in our bug tracking system under VGPU-2366. It has been discussed here as well.
I will add your thread and update the status of the issue.
Object properties render correctly in V-Ray GPU so you could use them as a workaround. For example you could disable the red sphere’s “visible to reflections/refractions” property.

This is now done! It is in the nightly builds

Best,
Muhammed

Thank you for informing me:)