Hello, i think i found a bug, not sure if it’s documented or reported. Vray Next GPU, 3ds max 2018, win 10 home, nvidia driver 388.71. 2x gtx1080.
I made a material, made reflection color blue. It it’s map input i’ve put an Output node, and in that a dirtmap. If i Invert the output, the blue reflection color changes to red (aka it inverts the reflection color too, not just the map placed in the Output node). Vray Next CPU works as expected. On GPU if i also put that Output node in a Composite, everything works as expected.
Thank you
I also just noticed that if i Invert the Output node, sometimes i have to check “Enable Color Map” for the Invert function to work as expected.
Hi, there is a bug which seems similar to your case reported in our bug tracking system. In some cases the invert is not taken in account using V-Ray GPU. Would it be possible to send us an example scene to support@chaosgroup.com for investigation.