hi
getting weird “blocks” when rendering using GPU with overlapping PHX grids, what’s going on? also happens when set to VOLUMETRIC-geometry
cpu seems to work fine
GPU
CPU
thanks
Harv
sorry posted in general by mistake
bump bump bump
You are most likely seeing the 4 overlapping volumes GPU limit. We already have an improvement request logged (internal bug-tracker id: PHI-3509).
thanks for the reply, will check this out
![]()