Re: Vray hair 1.0 for sketchup???
Hi Kelper,
My name is Devin. I’m one of the developers here at ASGvis. I’m sorry if you feel that you’re being neglected, or that you’re not being listened to. Keith let me know about your troubles, and I thought it would be most appropriate if one of the developers responded to you directly.
You are asking for a feature to be added to our product. It’s a great feature request, we agree that you are requesting a feature that would benefit many of our users, and would be a valuable addition to our product. We have a specific place for feature requests though, and it’s labeled “V-Ray for Sketchup::Wishlist”. I see that you have already posted your request on that forum. The reason you were told to not spam the forum, is that you posted this same request in several places. Perhaps we should have let you know that we had seen your post in the wishlist forum, and that we were aware of the feature request. We apologize if we failed to communicate this to you, we will try to communicate more in the future. Damien was our main source of communication with our forums in the past, and when he moved on, it took some time to catch up to speed and find someone else to fill his shoes.
It appears that you perhaps you have some misconceptions about how our product works, or how fur works, or how V-Ray plugins function. That’s quite understandable, from a user standpoint, I’m sure a lot of the functionallity that we have in our product may seem like a simple task. Unfortunately adding V-Ray plugin such as Fur to our product isn’t as easy as it may seem. There isn’t anything that any users can do to add it to our product, it’s not just a certain setting, it’s a complex V-Ray plugin that we have to integrate in to our product. One of the major hurdles is that SketchUp lacks certain functionallity that is needed to add this to our product. Another major hurdle is the way that our product was written. Adding a major feature such as Fur, in our current product, is a huge task.
The next version of our product, which is currently under development, and is being tested by a select group of people, is focused on rewriting our product entirely. We’re doing this so that we can begin to add all of the additional plugins that our users have been requesting over the past couple years. Proxy objects, fur, IES lights, sphere lights, dome lights, grass, etc… They’re all great features that we really want to add as soon as possible. But unfortunately before we can do that, we need to change the way our product works on the back end. This next release will allow us to add these kinds of plugins in a much shorter time frame.
You can follow along with any updates that we have on our developer blog: http://asgvisdev.blogspot.com/
Our goal right now, is to get our new version to work just like our current product does. There may be a few improvements and features along the way, but there shouldn’t be any major improvements, other than a faster render time. The version after this next huge overhaul, should start to include new V-Ray plugins and features, but we have not yet committed to which ones will be focused on first. Grass and Fur are on the list of features to consider, but they haven’t been chosen yet.
We understand the frustration that you must be having, it appears that you’ve been trying to make grass since November 17th, 2008. We hope that you will be able to accomplish your goal once we add the V-Ray fur plugin to our product, or a grass solution of some sort. Unfortunately, we are not planning on adding this functionallity in our next release. We hope to add it as soon as possible though. Thank you for your patience and understanding.
Devin Kendig
Developer
ASGvis LLC.