when the rendering crash the backburner starts the animation again…
and render the images he don’t render in the last job…
this means i have rendered a animation with 7 crashes… but wit no action from me… the system do all for me…
do you understand…
we experienced several crashes like this as well.
Some things that might help. (1.09 and 1.45)
1. stay below 3mio polys. (If you use motion blur
multiply your polys with the “geometry samples” value)
If you are not to far above this value you can try the 3gb switch.
(search the forum.. there is a description somewhere)
2. If you use skin, morph, animated (adaptive) splines and similar
things for animation, you´ll need a pointcache modifier on top.
And I would strongly suggest using pointcache2 wich is available here http://www.maxplugins.de/r6\_files/burnett/PointCache2\_R6.zip
The max standard pointcache has a lot of bugs