I’ve got a scene that some random combination of objects visible causes it not to crash, or error, but to just not render. It gets through preparing Instances. Then the VFB is open. But 3ds Max is back to UI
[14:54:57.423] Debug : Loading HDRI map “Map #136_VRay”
[14:54:57.431] Debug : Loading HDRI map “Map #136_VRay”
[14:54:57.437] Debug : Entering Close()
[14:54:57.437] Debug : Calling endSequence().
[14:54:57.447] Debug : Calling endSequence() in the main thread.
[14:54:57.447] Debug : Entering endSequence().
[14:54:57.447] Debug : Calling renderEnd().
[14:54:57.447] Debug : Calling renderEnd() on render materials.
[14:54:57.949] Debug : Unloading bitmaps.
[14:54:57.958] Debug : Freeing render instances and lights.
[14:54:57.958] Debug : Clearing render instances
[14:54:57.959] Debug : Clearing render objects
[14:54:58.450] Debug : Clearing render lights
[14:54:58.450] Debug : Clearing render settings
[14:54:58.459] Debug : Deleting default material
[14:54:58.459] Debug : Sending RenderEnd().
[14:54:58.977] Debug : Sending RenderEnd() to atmospheric effects.
[14:54:58.977] Debug : Sending RenderEnd() to render effects.
[14:54:58.977] Debug : Sending RenderEnd() to the tone operator.
[14:54:58.989] Debug : Sending RenderEnd() to environment maps.
[14:54:58.989] Debug : Sending RenderEnd() to override mtl.
[14:54:58.989] Debug : Broadcasting NOTIFY_POST_RENDER.
[14:54:59.132] Maximum memory usage for resman: 0.00 MB
[14:54:59.132] Maximum memory usage for texman: 0.00 MB
[14:54:59.147] Maximum memory usage for attributes: 0.00 MB
[14:54:59.156] Debug : endSequence() finished.
[14:54:59.156] Debug : Sequence timer stopped.
[14:54:59.156] Total sequence time: 66.8 s
[14:54:59.156] Debug : Close() done.
[14:54:59.166] Debug : Enabling autobackup.
[14:54:59.168] Debug : Enabling scene redraw.
[14:54:59.169] 0 error(s), 0 warning(s)
[14:54:59.169] ================================
I’m at a bit of a loss because it’s not failing per-say… just giving up.