I’m not sure why, but the trick i had been using to have my image-mapped Vray Lights invisible to alpha isn’t working.
I use and RGB multiply, put an image in the first slot, and a Vray colour with alpha set to 0 in the second slot. I tick “map2” for alpha and drop it into the light. I’m pretty sure that is how it always worked before - has something changed or am I forgetting something?
Is it possible to eventually just add an option to the light to not affect alpha?
* I should clarify: the RGB multiply trick does affect the alpha still, but it also knocks out the light in the RGB render as well - which is not what it used to do, unless I’m really mistaken.
If I am - what I want is a Vray light that is visible to camera etc, but not affecting my alpha. Is there another way?
I had it as white - it didn’t make a difference to the alpha issue, just made my light darker. Here are some screens showing how the light goes semi-transparent when I zero out the alpha contribution, and some screens of the shader setup. Did I miss something?
Hi Vlado -
I had sent a scene a while ago - were you able to figure this out? I’m still not having any luck using the RGB Multiply approach to remove Vray Dome lights from my alphas.
Is there any chance of just adding a ‘do not affect alpha’ option at some point?