When using standard lights viewport is ok, but VRayLight I think for its rectangullar manner is so overexposed in viewport. I know, this is it for a long time, but I think now is time to correct that, isnt it ? Or miss I something ?
I like new shading system in 3ds max 2010, but VRayLights so much light the viewport through that render is ok.
I buyed VRay RT, but you cannot model in VRay RT. And I like modeling in perspective window and it looks awful when all objects is completelly white and selecting is problematic too.
I am wondering if there is a way to make F3 use Flat or Hidden Line by default rather than smooth&highlights. Would be great for modeling…I’m feeling it’s very inefficient to always go from wireframe, to smooth & highlight, then having to right click and choose flat or hidden line…sorry to get a bit OT…
I’m using Ctrl+F3, Alt+F3 and Shift+F3, to access the different modes I use. I keep the F3 key as it is, but create new keyboard shortcut for the other modes. Bounding box is also usefull for quick moving around.