VRay Light and new shading system

When using standard lights viewport is ok, but VRayLight I think for its rectangullar manner is so overexposed in viewport. I know, this is it for a long time, but I think now is time to correct that, isnt it ? Or miss I something ?

I like new shading system in 3ds max 2010, but VRayLights so much light the viewport through that render is ok.

Yep, improvements to the viewport representation of the V-Ray lights are planned for the next version.

Best regards,
Vlado

What’s the point of worrying about 3ds max viewport shading when Vray RT makes all this obsolete???

cause not everybody plans on buying Vray Rt???

Fair Enough…I guess we all think & work differently;)

I buyed VRay RT, but you cannot model in VRay RT. And I like modeling in perspective window and it looks awful when all objects is completelly white and selecting is problematic too.

I am wondering if there is a way to make F3 use Flat or Hidden Line by default rather than smooth&highlights. Would be great for modeling…I’m feeling it’s very inefficient to always go from wireframe, to smooth & highlight, then having to right click and choose flat or hidden line…sorry to get a bit OT…:wink:

I second that Voltron!

I’m using Ctrl+F3, Alt+F3 and Shift+F3, to access the different modes I use. I keep the F3 key as it is, but create new keyboard shortcut for the other modes. Bounding box is also usefull for quick moving around.