I have a vray light as a mesh object, my problem is the light just looks flat. Basically it looks like a white rectangle. Im trying to get it to match the wall lights in the reference image attached. I did try putting a falloff map in the texture slot of the vray light, but that just turned it black, any suggestions on a better way to give it more depth and not look flat.
Thanks so much any help
The small cropped image is my render and the large image is the reference.
Never mind. I figured it out. I just unticked Replace mesh with light and made the light invisible. I then made a vray light mat, with a falloff, for the lamp cover.
As you can see, Im still not getting great results. It just still looks flat. Here is what I have setup.
I made two Vray lights and made them both mesh objects. I put one inside the lamp and its only affecting the the lamp, I then put another one on the outside of the lamp and had it affect everything else. I think im getting close, but still not there. I am really stumped here.
Personally would model the shade with single face thickness and use Vray2Sided mtl on it. Then use a cylindrical vray mesh light inside. Also dont use straight white for the colour of the light.
Then bit of glow in post.. should work better.