In Vray1,5 we can now choose to use real world units (like Watts) when setting the multiplier for a vray light. Is there any way of doing this for a vraylightmaterial?
Also, are there any plans for a more complex vray light, where we can use different shapes than “planar” and “spherical”??
and another related question while im at it… If I understand correctly the vraylightmaterial has no direct light, only GI. Would it be possible for you to make it so the vralightmaterial can use direct light as well?
when you create a Vraylight, switch to watt and set the multiplier you want (like 60), and switch back to default, in this case there will be 2319. when you’re using that multiplier for the lightmat, i think is comparable to 60W or?..
I dont think so… I think the strength of the vraylightmaterial also depends on the size of the object, and not only the multiplier… I might be wrong though, dont have the time to check it out at the moment.