what are the possibilities of vray for LightWave?
very slim…
Is there any particular reason, as not available SDK from NewTek?
Or it makes no sence to port Vray to Lightwave because internal renderer is equal to Vray abbilities?
I cant say for sure. But do you see any other renderers ported to lightwave? exept maxwell there are none. There has to be a reason for it. I think marketing wise it makes more sence to develop vray for apps like xsi which are more powerful and more new, with much higher potential. Lightwave had its days but now, other proggies are taking over. Its internal renderer is great, but not a match to vray by its abilities and speed.
I would say the only thing you can hope for is a plugin to link it to the standalone version of vray.
I doubt there would be a fully intergrated version for lightwave ever.
I was in a LW based studio for a few years, in London, and i am still under the strong impression LW is like a clam.
Dirt deposited on it for years and years, and the scripting side is NUTS (crap docs, little or no standardisation of procedures, and so on), as the rest of the interface, upto and including version 7.5b.
8, the dot releases, and the new 9 i haven’t tried yet, but i have to say i miss little of it.
There may be a pearl inside, for the few lucky ones, and the few that spent a life on it, but boy.
IF the SDK is as the scripting side, and i can’t see why it wouldn’t, it’d be a HUGE headache.
Meanwhile the studio’s gone XSI and modo.
And good riddance.
Lele
Modo here, modo there, should we try it? Modelling scripts in 3dsmax like polyboost make me think there’s no need for an extra modelling app, but
Im curious about how well 3D painting in modo compares to painting in Bodypaint. (painting in zbrush sucks)
It’s buggy, and very much a V.1 renderside.
Apparently it handles incredibly well instanced SUBD geometry in a scene, but an archviz model with 450k polys can crash it in no time on a 2GB Pc (besides halting the app’s tools and menus, of course).
Mac version seems more stable.
From the renderside, i ran a simple test: an HDR preetham sky + direct light ligthing a hollow quartersphere, with a greebled box inside.
Vray would of course clean both GI and glossies PERFECTLY, given the proper settings and rendertime.
My betatester friend, though, went the way of “well, i can use a phong to have a specular”, which somehow tells me it DID have troubles ![]()
I wish they released the demo version…
Lele
Well my basic point ( why I was asking about Vray for Lightwave ) is that I want to get away from max ( mostly because of the price ) and I’m thinking about switching to Cinema4D. But the price of LightWave is also interesting to me, as stand alone user ( with limited budged ). But after your reactions guys it seams to me like I take Cinema and wait for Vray to be ready for it
. Or is it any other package that is worth trying and buying? Maybe XSI? … and will work with our lovely V-ray?
If your going to move to anything… look at XSI
CHECK!
XSI at the moment is THE option.
It’s the newer of the lot, and i personally find it a joy to work with.
If i only started with SOFT back in the times…
Lele
:lol:
Its been awhile since I tried XSI, should have a look at it again. Seems like its got some really nice stuff going for it.
ahah, nah, just crap, mate.
Max is the way to go!
Joking, of course.
I can never have enough of GATOR videos on the web.
The Illusion, node-based compositor with vectorpaint integrated in the host 3d app is of course a useless waste of coding time, as it is being able to script in one of THREE languages (Jscript, Python or Perl, three new kids on the block) or code plugins in either C or C++.
Especially if i am working in max :lol:
From what i hear daily there is a fair share of users which would love a go at VRay in XSI, i can see why ![]()
Lele
dont forget arnold being done for that LW package. i forget its name…oh yeah. project messiah
lol, pMG.
those who use it a lot just dig it, and love it like their mums.
Me, i could never get past the bloody mouse interface.
Even with betatesters and pros advising me every 3 minutes.
Reverse foot out of the question, of course…
The render, i seem to remember, was very very fast with DoF, having it at almost no cost, but don’t know where it’s at now…
Left the company, gladly forgot the app (and the manuals, god forbid!)
Lele
That was a very old version of the arnold code and no where near as good as the max version. That said marcoss never followed up and lost a lot of money - it was a very good renderer at the time. They’ve changed the name to cyclops and it’s the in house renderer at illion and it’s probably a hell of a lot better now.
There is Kray for lightwave, which is somehow similar to vray but have a better solution for baking textures and a different(more easier setup) handling of GI.
I was impressed of it’s speed and integration…
Yeah, Cinema is really cool. Very customizable and a lot under the hood that you wouldn’t expect. XSI is really a great program and, personally I would probably go with it over Cinema (I own both) if I had to make a choice. The studio where I work is tunning more and more to Cinema because of things like Mograph, Hair, thinking particles and clothhide. I got XSI for home/personal use and it can do just about anything but there are some things that I am starting to see as just being easer and faster to do in Cinema. Also, with XSI, if you want hair you have to bump up to the 6,000$ version and that’s not OK with me. With Cinema it’s just a 400$ module and you can just keep adding those modules as you need them.
That said, XSI is better for character animation. So, if that’s your thing, your going to be disappointed by Cinema in comparison… Although, that will change with the next version. ![]()
How is Cinema and XSI when doing archviz? Any one have opinion/experience?
cheers!
it’s DEFINITELY more direct to do it in C4D.
The fR engine that powers it is WAY more tuned to archviz than MR.
Faster, cleaner, more apt tto the task.
LEle