Vray material and the specular highlight problem plz HELP!

Guys…Im a bit new to the vray materials…and i need your help in getting a certain effect…

When i use a standard material I can control the specular effect easily…as well as glossiness..but when i convert that material to a vray one the specular highlights r gone…what r the right settings in the vraymtl to change?

Plz kinda urgent…
Nildo :roll:

don’t quote me as I may be wrong, but I believe the specularity is tied to the reflective value of the vray material…

specularity=reflection.
do a search on this forum, this topic has been discussed in great length.
also check http://vray.info for more information

Vray material doesn’t miss specularity (that is a raytrace consequence), it misses a control for fake-specularity (that can be hardly achived by disabling reflection’s calculation in the material).
An pratical control for fake-specularity (like in FR and Brazil’s materials) would be vary useful as long as Vray has an awful suport for the Max’s standard material.