Hi there,
How do we link all Vray 5 mat library textures to a network location?
I am surprised this is not an easy option as in 2021 it should be straightforward to think people use networks in a working environment?
Our renderfarm will not be able to read all these textures.
Thanks
Adding the V-Ray Material Library network path to the “External Files” (Customize>Configure Project Paths>External Files) should do the trick.
Hi Aleksandar,
I can’t even understand which path I should assign?
From asset tracking the only display “\assets\Bricks” and If i locate the texture on the server it doesn’t show up?
The shown paths are relative, hence the incomplete file path. You should add the path preceding “\assets\Bricks” - i.e. “\\<servername>\V-Ray Material Library”.
Make sure the material library is correctly installed. If it isn’t, re-download it via the “mtllib.exe”, located in the bin folder of the V-Ray installation (C:\Program Files\Chaos Group\V-Ray\3ds Max 2021\bin or here C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin).