vray NEXT refraction override bug

i have droplets of water on a can.

if i put a map in the “refraction override” in render settings, or in the env. override slot of the material, i get that colour through the droplets, also where they should be refracting geometry.

Let me guess, you get a transparent alpha in those places, even when there is geometry behind?
I reported a bug like this a few days ago.

hm, no i dont get a transparent alpha, just i get the environment override map/colour showing in areas where geometry should be refracted. im not sure if its related to the issue where when i have a matte object, set “matte for reflection/refraction” and i get the max environment map showing in reflections of the matte object, even if i have an override set to a different map for reflection/refraction in vray settings.

seems the whole override system is a bit screwed.